Sunday, May 22, 2011

The Modeling Of Chaos



Application in focus: 3Ds Max 2009, Zbrush 3.1

- This is a 20+ hours realtime video tutorial covering concept, modeling, texturing, sculpting, materials, lighting,
rendering and post - the whole process from start to finish.

- Applications used: 3dsmax, zbrush, ps and mr
The lessons show the progress from cube to fully textured, sculpted, rendered head.

We explore modeling techniques for:
easy and fast head production,
head texturing (normal, mutated and lava covered, in photoshop and zapplin),
sculpting (freestyle and based on texture detail),
model and utility map exporting (normal,cavity,displacement) and finally
rendering (displacement, sss, lighting, final gather settings)
Various stages and the final models,
textures are included in the lesson for further study and manipulation. Useful for both game and film cg.
This isn't a very strong piece of art, but while talking and showing the whole process without skipping steps I
sacrificed some freedom and experimentation so I consider it done and cool for the purpose it was made for.
I use Photoshop, 3dsmax, zbrush and mental ray. Some post in photoshop.
This tutorial takes you through the modeling and texturing of Chaos using 3ds MAX, ZBrush and Photoshop.

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